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Paths Caseiros

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Paths Caseiros Empty Paths Caseiros

Mensagem  Bayushi Oliveira Sáb Set 22, 2012 9:09 pm

Eu a algum tempo fiz estes Paths e postei no fórum da Alderac, acabei não terminando, mas resolvi postar aqui o que eu já fiz. Vou postar em inglês, porque tô com preguiça de traduzir agora, mas quem sabe mais tarde, quando eu tiver um tempinho eu faça isso.

Crab Clan
Hida Wrestler[Bushi]
Technique Rank:1
Replaces: Hida Bushi Rank 1
Requirements: Jiujutsu 3 or Large Advantage
Technique: You gain the Benefit, Skills, Honor and Outfit of a Rank 1 Hida Bushi. You may ignore TN penalties for wearing heavy armor for all skills except Stealth. You gain +1k0 in your rolls to mantain control of a Grapple and your unarmed damage. Your unarmed attacks are considered Heavy Weapons.

Hiruma Scout [Bushi]
Technique Rank:2
Replaces: Hiruma Bushi Rank 2
Requirements: Stealth 3
Technique: You may go without rest or sleep a number of days equal to your School Rank without suffering penalties of any kind. You add your Rank in Lore: Shadowlands to all Stealth and Hunting Skill Rolls while in the Shadowlands, and to all Hunting Skill Rolls made to track any Tainted being, this bonus doesn't stack while tracking a Tainted being within the Shadowlands.

Hiruma Stalker[Ninja]
Technique Rank:3
Replaces: Hiruma Bushi Rank 3
Requirements: Hiruma Scout Path
Technique: When you attack a foe unaware of your presence you ignore an amount of Reduction equal to twice your School Rank in your first strike against him. You can forgo all damage caused by this strike to reduce his Reduction by the same amount by the duration of the skirmish.

Yasuki Peacekeeper [Bushi]
Technique Rank:1
Replaces: Hida Bushi Rank 1 or Hiruma Bushi Rank 1
Benefit: +1 Reflexes
Skills: Athletics, Defense, Jiujutsu, Kenjutsu, Lore: Law, Polearms (Sodegarami), any High or Bugei Skill
Honor:4.5
Outfit:The same as Hida Bushi
Technique: You gain +1k0 in your attack rolls made with a Samurai weapon. This bonus raises to +1k1 if you're trying to Disarm or Grapple your opponent. The Sodegarami is considered a Samurai Weapon for you.

Crane Clan
Asahina Sohei [Shugenja]
Technique Rank: 4
Replaces: Asahina Shugenja 4
Requirements: Jiujutsu 3, Kyujutsu 3
Technique: You may expend a spell slot as a Free Action to add +1k0 to a Jiujutsu or Kyujutsu roll. You may not expend more spells slots per round in this manner than your School Rank. You may make unarmed attacks as a Simple Action.

Daidoji Heavy Regular [Bushi]
Technique Rank: 2
Replaces: Daidoji Iron Warrior 2
Requirements: Earth 3, Heavy Weapons 3
Technique: You reduce the penalty for using Heavy Armor for all skills, except Stealth, in an amount equal to half-your Earth Ring, rounding up. You also add +1k0 to damage rolls when using a Heavy Weapon while in Attack Stance.

Doji Elite Guard [Bushi]
Technique Rank: 3 or 4
Replaces: Daidoji Iron Warrior Rank 3 or Kakita Bushi Rank 4
Requirements: Must be invited to join the Doji Elite Guard by the Crane Champion
Technique: You can assess an enemy with an Investigation/Perception roll with a TN equal to 5 + enemy's Insight Rank x 5 as a Simple Action. You can assess an aditional opponent with one Raise per aditional opponent (with TN based in the higher Insight Rank among opponents). You can make attacks as a Simple Action against any opponent assessed in that skirmish.

Hoturi's Blade [Bushi]
Technique Rank: 2
Replaces: Kakita Bushi Rank 2
Requirements: Courtier 4, Iaijutsu 4
Technique: So long as you maintain your Honor Rank at 6.0 or better, you gain a Free Raise on all Courtier, Sincerity, and Etiquette rolls.

Tsume Pikemen [Bushi]
Technique Rank: 1
Replaces: Daidoji Iron Warrior 1
Requirements: Spears 3
Outfit: Same as Daidoji Iron Warrior, except for Yari in place of Heavy Weapon or Polearm
Technique: You gain the Benefit, Skills and Honor of a Rank 1 Daidoji Iron Warrior. You can add half your Spears skill rank to your Armor TN when in Defense or Full Defense Stances. During the Reactions stage of a round in wich you where in Defense or Full Defense stances, choose an enemy who attacked you in this round, you add half your Defense skill rank in all attack and damage rolls against him in the next round.

Dragon Clan
Kitsuki Justicar
Technique Rank: 4
Replaces: Kitsuki Investigator 4
Requirements: Kenjutsu 3, Iaijutsu 3
Technique: You can make melee attacks against criminals you have proof of guilty as a Simple Action. You also add your Perception rank to all Iaijutsu rolls against criminals you have proof of guilty.

Mirumoto Talons [Bushi]
Technique Rank: 4
Replaces: Mirumoto Bushi 2
Requirements: Battle 3, Kenjutsu 3
Technique: While in the Full Attack you add your Fire Ring to all your damage rolls.

Nightingale Samurai [Bushi]
Technique Rank: 4
Replaces: Mirumoto Bushi 4
Requirements: Athletics 5
Technique: When you make a Move Action, you can interrupt your movement to make other actions, and continue your movement after that. Your Water Ring is considered 1 rank higher to determine your movement.

Tamori Follower of the Method [Shugenja]
Technique Rank: 2
Replaces: Tamori Shugenja 2
Requirements: Investigation 3
Technique: You add 2k0 to all your Commune spellcasting rolls. You may expend one spell slot to add 1k0 to your Investigation rolls. You may not expend more spells than your School rank on a single roll.

Eu também tenho Leão e Louva-a-Deus, posto eles mais tarde... se vocês me derem suas opiniões sobre o que eu postei até agora.
Bayushi Oliveira
Bayushi Oliveira
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Paths Caseiros Empty Re: Paths Caseiros

Mensagem  donsantiago Seg Set 24, 2012 9:54 pm

Eu, particularmente, adoro a maneira com que a AEG elaborou os paths da 4ª edição.
Estive traduzindo alguns hoje e realmente ficaram mto bons.

Quanto aos seus, ficaram bem legais tmbm, embora alguns tenham virado escolas, como no caso dos Hiruma Scout.
Gostei mto do Wrestler, imagino a monstruosidade que sairia de um Wrestler Berseker =P

As escolas da Garça ficaram mto boas, assim como as do Dragão (Em especial o Kitsuki Justicar q amplia a capacidade marcial do cortesão, mto interessante.)

A AEG ainda tem mto o q explorar com esse sistema q eles criaram. Particularmente n curti mto a escola Deathseekers do Leão ter vindo no livro básico, acho q eles podiam ter colocado os Kensai no lugar.

Vc fez paths pro Escorpião Oliveira?
donsantiago
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Mensagens : 111
Data de inscrição : 26/07/2012
Idade : 35
Localização : São Paulo - SP

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Nome: Hida Shuji
Clã: Caranguejo
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Mensagem  Bayushi Oliveira Seg Set 24, 2012 10:18 pm

Os Paths que viraram escolas foram feitos bem antes das escolas saírem, inclusive esse foi um dos motivos que me fez parar de fazer os Paths, foi quando lançaram o The Great Clans, e em seguida o Imperial Histories, que cobrem grande parte dos buracos que eu queria cobrir com os Paths. Eu não fiz Escorpião, além desses que eu postei só fiz Leão e Louva-a-deus.
Bayushi Oliveira
Bayushi Oliveira
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Mensagens : 341
Data de inscrição : 25/07/2012
Idade : 37
Localização : Belo Horizonte/MG

http://emeraldempirebrasil.blogspot.com

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